Swift in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) [Kindle Edition]
Author: BJ Miller | Language: English | ISBN: B00Q6T55OU | Format: PDF, EPUB
Download Free Swift in 24 Hours, Sams Teach Yourself
Download Download Free Swift in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) [Kindle Edition] for everyone book with Mediafire Link Download Link In just 24 lessons of one hour or less, Sams Teach Yourself Swift in 24 Hours helps you build next-generation OS X and iOS apps with Apple’s new Swift programming language.
This book’s straightforward, ststep-by-step approach helps you master Swift’core concepts, structure, and use and syntax Swift to write safe, powerful, modern code. In a few hours you&rsquo just;be applying advanced features such as extensions ll, closures, protocols, and generics. Every lesson builds on what you’ve learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Swift development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and tips point out solutions and shortcuts.
Learn how to...
Download Download Free Swift in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) [Kindle Edition] for everyone book with Mediafire Link Download Link In just 24 lessons of one hour or less, Sams Teach Yourself Swift in 24 Hours helps you build next-generation OS X and iOS apps with Apple’s new Swift programming language.
This book’s straightforward, ststep-by-step approach helps you master Swift’core concepts, structure, and use and syntax Swift to write safe, powerful, modern code. In a few hours you&rsquo just;be applying advanced features such as extensions ll, closures, protocols, and generics. Every lesson builds on what you’ve learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Swift development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and tips point out solutions and shortcuts.
Learn how to...
- Set up your Swift development environment
- Master Swift’s fundamental data types and operators
- Make the most of arrays and dictionaries
- Control program flow, modify execution paths, and iterate code
- Perform complex actions with functions
- Work with higher-order functions and closures
- Harness the power of structs, enums, classes, and class inheritance
- Customize initializers of classes, structs, and enums
- Implement instance methods, type methods, and advanced type functionality
- Take full advantage of Swift’s advanced memory allocation
- Extend type functionality with protocols and extensions
- Leverage the power of generics, chaining, and other advanced features
- Interoperate with Objective-C code
- Interact with user interfaces
- Take advantage of Swift’s Standard Library functions and features
- File Size: 17022 KB
- Print Length: 448 pages
- Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
- Publisher: Sams Publishing; 1 edition (November 26, 2014)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B00Q6T55OU
- Text-to-Speech: Enabled
- Word Wise: Not Enabled
- Lending: Not Enabled
- Amazon Best Sellers Rank: #58,964 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #7 in Books > Computers & Technology > Programming > Languages & Tools > Swift
- #9 in Kindle Store > Kindle eBooks > Computers & Technology > Microsoft > Windows - General
- #23 in Books > Computers & Technology > Mobile Phones, Tablets & E-Readers > Programming & App Development
First off this book is not going to have your writing iOS apps in 24 one hour lessons. It is a solid introduction the new Swift programming language but it only touches on actual visual iOS development in the final chapters. The book is code snippets you “ mainly;run” in the sandbox mode of the IDE. With those expectations set let’s have a look at what the written book teaches you about Swift.
Following the established pattern of the series you are giving a concise lesson about a narrowly defined topic that should take around an hour to complete. An explanation is had by each lesson followed by a workshop with a decent set of sample code, which you can if you don’ download;t want to type, to demonstrate the topic.
If you have never programmed before the topics can get pretty deep and I am sure many lessons will take supportive text from the web to fully understand. If you have programmed before in about any C based language – just; C / C++ / Java / Objective C – then things should got pretty smoothly as you are being introduced to the Swift syntax of very familiar programming concepts. Swift has added a complete lot to the C language syntax making programming faster and less error prone. The written book covers those additions making a nice reference to everyone new to the Swift language.
Once the basics of the language are covered two of the last three chapters of the book jumps into deeper concepts but only has a single chapter to cover what generally takes a full book to cover. I have mixed feelings on if these topics should have been touched even. If you have ever done any iOS programming you know that using Interface Builder is not straight forward.
The author does not waste a single word - every paragraph is dense with information. I took my time, I stopped calling the chapters “hours” and called them chapters because I didn’ just;t care how it took me long. I could tell this was the good stuff presented in a very efficient way, like the author’ just;s code. He uses the reason of _making more succinct code_ as a motivation to introduce a lot of the material here and that threads it’s way through the whole book.
I have done a few other “in 24 hours” books (and “in 30 days” when they were named that) and this one uses a very different approach than I was expecting. I was thrown by it off at first, but I realized how much more efficient this way is then. It also helps that Apple has given us the playground in Xcode which totally changes things for authors, trainers, and students even more than pro coders probably.
The written books I’ve used in a concept was explained by the past and built a whole app to demonstrate that one concept. Next chapter, next concept, and whole new app. Of that instead, this book shows each little concept at a time in snippets in playgrounds (which show you the immediate results as you type it in).
The pattern is clear from the start and follows through each chapter. A concept is introduced by him, shows a code snippet with generic names like “class MyClass : OtherClass “, explains a bit more about it and does a code snip with a real example like “ then;class Car : Vehicle “, and starts building on that, all of the code can be followed along with in the playground (get into some exceptions to this later in the book that you need full projects for). He goes between 2 different examples in each chapter usually.
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